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But players can become frustrated when they run out of money or when the school is destroyed by a tornado. Global Star's SCHOOL TYCOON ($30) lets young players build a middle school or high school campus from the ground up while trying to balance a budget. Planting a crop requires a good deal of needless clicking. For example, in the farm simulation, driving a tractor is nearly impossible. While based on good ideas, they may have clunky designs. You'll notice that there is a trade-off with some of these less expensive simulations.
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A free play mode lets you plant the wrong crops or blow all your money on crop dusting just to see the cool plane.
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In a game more down to earth, JOHN DEERE AMERICAN FARMER (Global Star Software $20) makes it easy to spend hundreds of thousands of dollars on equipment like a 714 Mulch Tiller. Sure, you can put in a pool, but that means you can't build 20 economy cabins. You soon learn that success depends on great marketing and on balancing customers' needs (again, don't skimp on the bathrooms). Bits of circus history add authenticity to the game.Īctivision also recently published CARNIVAL CRUISE LINES TYCOON 2005: ISLAND HOPPING ($20), in which you start with one ship and hundreds of thousands of dollars, and can manage up to five luxury liners. Once the tents are up, the show starts, and the cash (with luck) comes in.
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In SHRINE CIRCUS TYCOON (Activision Value Publishing $20) you spend your $25,000 in seed money on clowns, clown trailers, snack bars and those important portable bathrooms. Most of the new simulations, if not all of them, measure progress with money in the bank, often shown ticking up or down in the corner of the screen. Checking the minimum hardware requirements, particularly the graphics card memory, may help you avoid trouble. Your biggest worry with many of the new simulations may be getting them to run the detailed graphics can throw an older computer into cardiac arrest.
The program has a Teen rating because of things like implied relationships between couples, minus explicit details. You can spend hours tinkering with a clever new genetics component of the game, with which you can specify details in people, then watch as they develop and are passed on to the next generation. Likewise, in THE SIMS 2 (EA $50), you can nose around in the lives of your artificial family as they burn breakfast, put up with Grandpa's stories or flirt with others. Once you're finished, you can walk around and enjoy a day at the zoo (that is, until the crocodiles get out). Microsoft's redesigned ZOO TYCOON 2 ($40) makes building the dream zoo even easier than the last edition did, with more land-sculpturing tools for ponds, mounds and moats. Or you can ride the rides at night, thanks to a new lighting system. You can also create your own family to turn loose in the park, and see which rides they prefer. In ROLLERCOASTER TYCOON 3 (Atari $35) you can look inside trash cans to see if they've been emptied or strap yourself into the fast Mega Coaster and scream as the ride rounds each curve. With today's simulations, you can see things up close. This is a major advance from classics like Sim City 2000, which featured cities with people the size of ants, or the first Microsoft Zoo Tycoon, in which you could barely discern the smaller animals. All you need is a robust graphics card in your computer and a burning desire to make money.īy far the coolest feature of the new simulations is the way you can roll the wheel of your mouse forward, zooming in for a first-person view. With the latest batch of simulations, you really can buy the farm, spending thousands of dollars and making decisions that can lead to profit or disaster, although without the real-world consequences. Now, at least, you can pretend to, thanks to a recent increase in the number of tycoon game programs. FEW people ever make the decisions a business tycoon does.